Ollie Tristram

Multimedia Portfolio

thefwa.com

Posted by Ollie Tristram On 15:19 1 comments

Here are some of my favourites from the thefwa.com and a short description about what they're about.

1) http://scruffs-game.com/ (26th Feb 2008)

This is a highly-flash orientated point and click game about a family known as the Scruffs. The idea of the game is to find out what Grandpa's secret is by searching the family home. A download is required for the full game. The music in particular is one of the stand-out features of this website as it completely sets the mood for the kooky and cartoony atmosphere of the game. Each section of the website has its own music and interactive element - for example on the screenshots page hovering your mouse over a fly on the desk causes it to buzz, then you have the option to splat it!

2) http://imagemoversdigital.com/ (7th Feb 2008)

The website to film creative 3D studio Image Movers Digital - the masters behind films Polar Express, Monster House, Beowulf and the upcoming Christmas Carol, which uses performance capture technology starring Jim Carrey, due for release at Christmas 2009. This site is nice and simple and gives you what the average internet browser needs to know and nothing more. The page simply contains the links "About IMD", "Projects", "News", "Careers" and "Contact" so its the simplicity and cleanliness of this flash site which I like.

3) http://www.coca-cola.com/template1/index.jsp?locale=en_US&site=../happiness_factory/index.html (31st Jan 2008)

Home to the short movie behind the 3D animated Coke adverts which you have seen on TV or at the cinema. The Happiness Factory is where Coke is made, and when you put your monies in lots of wierd and wonderful creatures do whatever it takes to make sure you get the best Coke taste! The animation of this movie is brilliant and the style of it remind me a bit of the music video for 'Starlight' by The Superman Lovers a few years back. You then get the chance to apply to work for the factory and get to interact with the different types of workers to see what they do. Its quite amusing. Who knew burping was a good thing?

Diary of an Avatar, Entry 2

Posted by Ollie Tristram On 17:53 0 comments

After being fed up with the amount of slow loading and uncustomisability that SecondLife and There.com in particular offer, I noticed that some other students had been using vSide - a music orientated 3D chat program. With music as an interest of mine I decided to check it out.

To begin with, the avatar creation is much more varied as a non-paying user compared to There.com. You can chose from around 10 different hair styles, tops and bottoms and a few different shoes. It was no coincidence that I saw someone wearing exactly the same as me except with a different skin tone within 15 minutes, but still, its better than having everyone look like you. So compare what I like here, compared to There, much more lifelike I think you'll agree.

What makes vSide unique is that when your in the main areas music is streamed to your computer, as if it is being played aloud in the virtual world you're in (as seen in the

screenshot in the bottom left). What I thought was cool is that there are certain clubs around the different areas of vSide, which like in real life, play different genres of music. The music got louder the closer you got to the club and had a realistic club environment once inside, with flashing lights people dancing and even a DJ in a booth.

There are many different actions which can be performed for other avatars to see. Gestures are one type such as smiling, laughing, sitting, waving etc. Another type which is good are Dances. There are at least 50 different types of dance which can be performed which is good because they can represent your personality or you can choose to dance to a particular music style. My favourite was the 'Two-step' which is perfect for dancing to Hip-Hop! It's CRUNK!

General usage of vSide was easy and quicker to. I found with There that some environments took minutes to load, whereas here they loaded instantly.

As for people, everyone seems pretty similar in terms of friendliness and helpfulness as they have done in all the 3D chat programs I have tried. This is good because to say I have never met these people its quite good to have faith restored in humanity, however its quite sad to know that humanity spends its money on virtual items like clothes.

Which brings me to the shopping side of vSide. Again, you can spend real pound sterling to customise your character and from looking in the shops available there is a wide choice of things to purchase. There was also some free items on offer, but you needed a certain amount of 'Respekt' to acquire them.

Respekt could be gained by adding new friends or by finding secrets such as hidden pathways and jumping to new areas. I had earned 220 points but it still wasn't enough to get any of the free stuff in the shops, and there was no indication of how much I would need.

I still wouldn't use these programs for any personal benefit, but so far vSide seems to be the best in my opinion. Check out all the screenshots to see what I got up to.

A Day at D3 Design

Posted by Ollie Tristram On 15:43 0 comments

Hey everyone.

On Friday 22nd February I spent the day at a Multimedia company based on the outskirts of Nottingham (with St. Anns) to see what work they got up to and to gain an understanding of how a company of their size works.

After being in contact with them for a week or two before visiting, I was originally going to attend an on-location shoot for one of their client's DVDs. However due to the nature of the business, the client had some issues to sort out for themselves, so that day (Friday 15th February) did not go ahead.

So a week later, I was invited to spend a day with them. Now, to be honest, I was expecting a big flashy office block with D3 Design in big letters along the side and then to be greeted by a receptionist. Was I wrong! Instead, the company was run from an upstairs room of an ordinary house in which the Creative Director and his partner lived, with their son and two chocolate Labradors.

Adey and Jo were their names and after having spent the day with them they were nice people. Me and Adey in particular had a lot of similar interests, especially that we both dislike coding! It was weird because originally I asked whether to come dressed in a shirt and tie, but after being greeted by Jo in jeans and a t-shirt and then Adey in his dressing gown I can see why I didn't need to.

To cut to the chase, their work room was phenomenal! I walked into this average-sized room to see a desk near the back with two 30" Mac screens on it. I then saw hooked up to them was a graphics tablet, mixing desk, drum machine and full-size electronic drum-kit. Not to mention the machine that was powering everything. I asked him the specs of his Mac G5 and if I remember rightly it was a Quad 3.0GHz processor, 8GB RAM, 4 hard drives equalling 1.5TB and dual top of the range nVidia graphics cards. I might have got those figures mixed up a bit, but it cost £2500. I was quite shocked that a normal house could have such amazing equipment in it.

Anyway, throughout the day I was shown all the different software they used which was pretty much anything you can think of. As a company that produces video, animation, music, graphics, flash, websites, etc for clients - Adey was the one that did all of that, he was so multi-talented. As we went through all the programs I thought I'd take advantage of my time there and ask a few questions about how to do things that would help me on my course, such as music mixing techniques and flash advice.

At the end of the day I was welcomed back anytime and I will still be hopefully going on the next video shoot they have. I enjoyed myself and time went by fast which is a good sign of course. Now after having established myself with them I can hopefully pop round or contact them by e-mail if I have any queries about software, because they seemed willing to help me, and again, they were nice people.

Check out their website at http://www.d3-design.com

Small Update

Posted by Ollie Tristram On 21:58 0 comments

You can watch my weekend break holiday video which I have edited on my Facebook videos page. But if you don't give a shit about what I did then you don't have to (there are ghosts in it though so you should).

Also, I'm going to create my own music to go in my Identities project thing when it is done. But I don't want to give anything away, other than it's very 'personal' to me.

Until next time...

Alien Blob

Posted by Ollie Tristram On 18:46 0 comments

After today's seminar on learning how to create a BBC Three-esque blob character, this is what I ended up with. Now admittedly, I didnt create the spiralling horns/arms, Andy Love did, but that was because I'd dared be more adventurous from creating 8 teeth instead of 4 like the instruction sheet said.

I did learn how to modify shapes a bit more today though which should help me a bit more when it comes to continuing with my avatar.
Another helpful thing I learnt today was using the symmetry modifyer, allowing you to only do half as much work than you need to.

Avatar: The Beginning

Posted by Ollie Tristram On 17:53 0 comments

Andy makes 3Ds Max look so easy. And then when I want to go and use it I think, "oh i'll just do this and then this will happen and its easy to mould shapes etc", but then when you come to do it there is always something which I don't know how to do which prevents me from getting further and therefore resulting in my getting annoyed with the nothingness I've created. Anyway, I made a figure out of using the Line tool and then extruding it. It means nothing really but it could make a cool logo... or not.



And then I began trying to model a person until I couldn't figure out how to make more polygons on a face so I couldn't make any facial shapes or anything so this is as far as I've got so far.

Jail Environment Model

Posted by Ollie Tristram On 16:32 1 comments

As part of the Identities module, our avatar has to be situated in some sort of environment. Here I have modelled a moody, chlostrophobic Jail cell. I shall possibly be using it for my avatar, or at least using it as inspiration for it.

The cell was created in 3DS Max and the blood-stained floor texture was created in Photoshop.

I have also used Volumetric Lighting for the first time in this image which really helps to create the desired atmosphere.

Here are 3 angles of the cell.