Ollie Tristram

Multimedia Portfolio

Diary of an Avatar, Entry 1

Posted by Ollie Tristram On 16:20 0 comments

The brief for the module says as follows;

"Create an avatar in online 3D environments, like Second Life and Virtual Doppelganger spend some time exploring the virtual environments and communication with the residents. Keep diary of at least four weeks of your Avatar’s experiences and screen shots and publish them on your journal between weeks 20 to 32."

So after testing Second Life and concluding that it is absolutely rubbish and complicated I found another similar online community, There.com. It is much easier to use and for starters doesn't lag so much! It is fairly bandwidth-friendly and I haven't encountered any serious performance issues with it thus far. I could tell I was signing up for a more user-friendly environment just from the initial log-in and welcome pages. It used a lower formality tone and talked of how There.com is just about having fun.

I have used the username of OllieT88 (Ollie Tristram and then my birth year 1988) as its what I've used in the past and its easy to remember. This is what your default avatar looks like.



As you enter the virtual world you start on Fisher Island which has multiple billboards giving you beginner tips on how to communicate, move etc. It's very simple. Use the arrow keys to walk and double tap and hold them to run in that direction. I saw a few other avatars running around the island and went over to one. All you have to do is type and a speech bubble appears above your head. This guy was nice enough and introduced himself as being an Aussie and that a lot of people are quite cool and nice on There.com. I asked him some questions about customisation and what you can get up and he said the 'buggy races' were quite fun and other than that you just make friends. Then came along a female character and we ended having a 3-way conversation. The view switches so that you all become central to the chat. You can even use gestures to help communicate expression and feelings. Laughing, becoming mad and flirting or just a few of these.



There.com uses a currency just like many other virtual life simulators. This time its called 'There bucks' and you can use it to buy land, houses, clothes and many other accessories. Unfortunately, this money system prevents you, from having a different appearance other than the default one. On saying that, you could customise you head size and shape, including nose, eyebrows, lips and ears. Therefore, without paying you are very limited from being individual. I did try however, to make the face look like as much like my real life self as possible, so judge for yourself on how accurate I was!



After getting used to Fisher Island, I looked on the map and one of the 'Places of Interest' highlighted was Motu Motu, so I teleported there. It was a row of houses and if you walked up to them it told you who owned them. You could then click on that sign for further information such as when any upcoming events were at that house.



At the end of the row of houses was a club and on the outside were signs and posters advertising for you to pay 'There bucks' to rent out the club for whatever use. Inside the club were tables and chairs, a dance floor with moving lights and whatnot - all of which you could interact with, and had there been many people about, it would make for a good virtual social hang out.

Next time I log-in I think I shall check out all the different events and 'fun' activites you can participate in.

Some stairs...

Posted by Ollie Tristram On 14:32 0 comments

You see, when you have no lectures and stuff this is what you do. You make stairs.

To be honest though, it looks quite a nice image. I followed a tutorial for the general design, but that helped me understand a lot about how to mix and match different shapes to gain desired structures. So i made a floor, etc. and from that I mapped some textures onto the different surfaces to give a more relistic feel.




Squiddy!

Posted by Ollie Tristram On 16:13 0 comments

In today's seminar we made another animation on 3D Studio Max. This time it's a squid! He's a very happy squid.
I must admit that without any of Andy Love's instructions it wouldn't anything like this. 3DS Max has so many features and functions and unless you know the program inside and out, you make 3D modelling and animation very difficult for yourself.

Anyway, enough chat, it's time to meet Squiddy!
(The clip loops 10 times)

3D Space Scene

Posted by Ollie Tristram On 17:25 0 comments

This picture I created again in 3D Studio Max. This time I used map pictures found on Google for the Earth and Moon simply after creating spheres. I also placed a targer spotlight on the planets to give them that silhouette style. Finally, I imported the rendered bitmap into photoshop to touch up the levels and contrast and placed in a lens flare to represent the Sun.


I call it, Orbit.



3D Studio Max

Posted by Ollie Tristram On 17:20 0 comments

Yeah it's good. It's just another one to get used to. However, it seems easier than flash so far. Another thing is that it would help if some of the stuff on the tutorials was actually in the program.

So i decided to sort of help me gradually get used to this technical program I should do some tutorials and I found a good selection on http://www.tutorialized.com/.

After a few trial and errors on some tutorials which apparently were out of my skill-zone at the moment (such as creating hair), I selected to created a wierd ornament thing.

To be honest, the end result on the tutorial was better than mine, but after a bit of Photoshopping mines looks not too bad... although you can't really tell it's 3D anymore.

I call it, Star.

C.R.A.P. Summary

Posted by Ollie Tristram On 16:55 0 comments

This is a summary of Jules' lecture on how Contrast, Repetition, Alignment and Proximity are essential elements for layout design using screen space, or otherwise.

Contrast can mix big with small, wide with thin, warm with cool etc and therefore makes certain things stand out above others thus creating a more varied and visually stimulating piece.

Repetition implies repeating some aspect(s) through the entire piece, but really means to be consistent, as too much repitition can be boring.

Alignment suggests every item should have a connection with everything else. The rule of thirds would be an example of this in the screen world.

Proximity states that by grouping specific items closer together or further away you create new meanings.

All of these work together to help create an ideal image and aesthetically correct peice.