Ollie Tristram

Multimedia Portfolio

Showing posts with label 3d studio max. Show all posts
Showing posts with label 3d studio max. Show all posts

My Avatar and it's Environment

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Its quite self explanatory, but its just me and my different personalities in an environment which I can relate to.

The music was created by me and can be heard in full at www.myspace.com/pyrodrifter.

Project 1 - The Second Self (Post II)

Posted by Ollie Tristram On 17:34 0 comments

Safe!

Here is the environment with the avatars, lighting and textures included. Im quite pleased with it. Now just for the fly-through which is coming soon.

Notice the bartenders and notice the DJs arm just poking out in the booth.



(compare it to the initial design in the post below)

Project 1 - The Second Self (so far...)

Posted by Ollie Tristram On 16:44 0 comments


Yello.


So this is what I have so far for the first project of the Identities module. I am going to use a 2D avatar in a 3D environment.

The avatar is simply me, but in various poses and performing activities that represent who I am and what I enjoy. I may not use all of these pictures in the final piece though and there may be newer ones included in that too. I chose for the photos to be me in normal clothes as it reinforces the idea that I am just the average multimedia student, and this is also the case when describing the editing on the pictures - minimal and simple.

As for the environment, it's supposed to be a nightclub. It is still in progress but this is its current state. There is a disco ball thing, a dancefloor, some capsule seats in the corner and a DJ booth and bar to the right. I may possibly include some more seating on the left. I also intend to use different coloured lighting and depending on how difficult it is, use flashing lights in the final animation. The final scene will include textures on all surfaces to give a more realistic image.

The various avatars of me will be dotted around the club in their different poses and the animation will be of a camera flying through the scene to explore it.

Alien Blob

Posted by Ollie Tristram On 18:46 0 comments

After today's seminar on learning how to create a BBC Three-esque blob character, this is what I ended up with. Now admittedly, I didnt create the spiralling horns/arms, Andy Love did, but that was because I'd dared be more adventurous from creating 8 teeth instead of 4 like the instruction sheet said.

I did learn how to modify shapes a bit more today though which should help me a bit more when it comes to continuing with my avatar.
Another helpful thing I learnt today was using the symmetry modifyer, allowing you to only do half as much work than you need to.

Avatar: The Beginning

Posted by Ollie Tristram On 17:53 0 comments

Andy makes 3Ds Max look so easy. And then when I want to go and use it I think, "oh i'll just do this and then this will happen and its easy to mould shapes etc", but then when you come to do it there is always something which I don't know how to do which prevents me from getting further and therefore resulting in my getting annoyed with the nothingness I've created. Anyway, I made a figure out of using the Line tool and then extruding it. It means nothing really but it could make a cool logo... or not.



And then I began trying to model a person until I couldn't figure out how to make more polygons on a face so I couldn't make any facial shapes or anything so this is as far as I've got so far.

Jail Environment Model

Posted by Ollie Tristram On 16:32 1 comments

As part of the Identities module, our avatar has to be situated in some sort of environment. Here I have modelled a moody, chlostrophobic Jail cell. I shall possibly be using it for my avatar, or at least using it as inspiration for it.

The cell was created in 3DS Max and the blood-stained floor texture was created in Photoshop.

I have also used Volumetric Lighting for the first time in this image which really helps to create the desired atmosphere.

Here are 3 angles of the cell.



Some stairs...

Posted by Ollie Tristram On 14:32 0 comments

You see, when you have no lectures and stuff this is what you do. You make stairs.

To be honest though, it looks quite a nice image. I followed a tutorial for the general design, but that helped me understand a lot about how to mix and match different shapes to gain desired structures. So i made a floor, etc. and from that I mapped some textures onto the different surfaces to give a more relistic feel.




Squiddy!

Posted by Ollie Tristram On 16:13 0 comments

In today's seminar we made another animation on 3D Studio Max. This time it's a squid! He's a very happy squid.
I must admit that without any of Andy Love's instructions it wouldn't anything like this. 3DS Max has so many features and functions and unless you know the program inside and out, you make 3D modelling and animation very difficult for yourself.

Anyway, enough chat, it's time to meet Squiddy!
(The clip loops 10 times)

3D Space Scene

Posted by Ollie Tristram On 17:25 0 comments

This picture I created again in 3D Studio Max. This time I used map pictures found on Google for the Earth and Moon simply after creating spheres. I also placed a targer spotlight on the planets to give them that silhouette style. Finally, I imported the rendered bitmap into photoshop to touch up the levels and contrast and placed in a lens flare to represent the Sun.


I call it, Orbit.



3D Studio Max

Posted by Ollie Tristram On 17:20 0 comments

Yeah it's good. It's just another one to get used to. However, it seems easier than flash so far. Another thing is that it would help if some of the stuff on the tutorials was actually in the program.

So i decided to sort of help me gradually get used to this technical program I should do some tutorials and I found a good selection on http://www.tutorialized.com/.

After a few trial and errors on some tutorials which apparently were out of my skill-zone at the moment (such as creating hair), I selected to created a wierd ornament thing.

To be honest, the end result on the tutorial was better than mine, but after a bit of Photoshopping mines looks not too bad... although you can't really tell it's 3D anymore.

I call it, Star.